Glass product.

Started by Vyacheslav, March 02, 2011, 11:00:36 PM

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Vyacheslav

Glass is made on method MGebhart from Reflective shader.
http://forums.planetside.co.uk/index.php?topic=9922.0

AndyWelder

I like the first image of this series a lot; the glass really does look like glass.
In the other image the glass somehow looks like a semi transparent surface, not glass.
Is this done with a water shader or did you manage to get a reflective shader transparent?
"Ik rotzooi maar wat aan" Karel Appel

Vyacheslav

I do not use Water shader too slow,only Reflective shader.
Glass.jpg - render 27 minutes.
Glass2.jpg - render 42 minutes.
From 20 Reflective shader 18 black and 2 glass.


Dune

I don't see how you got the transparent sphere with the same settings as the black. And your tgc won't produce it either. Would you please explain?

Redwolf

would like to study this tgc too, better results it seems rather than the watershader, it may be what im looking for to finalize my woodland watchtower model

dandelO

The reflective shader is very unreliable for transparency on my computer and lots of other people's, too, this is something we found out in Marc's older glass thread.
He was able to easily create a reflective shader and simply use transparency with the slider. Whereas, I had to keep reloading the scene, multiple times over and then, maybe just once after a few reloads, the reflective shader would become transparent.
Ulco, as a test, try and make a new .tgd with reflective shader transparency set to 1, save it, then keep hitting 'revert to saved'. I'll bet one time out of ten that it will load with actual transparency. It's better to use a water shader if you usually see a black reflective shader with transparency.

Other people were managing fine with just using the slider, Marc was, and I remember Walli using it before as well with no problems. Weird.

Dune

Thanks for chiming in, Martin. I'll use the water shader, not wanting any nasty surprises when finally rendering something big and having mis-hit 'revert to saved' and ending up with black blobs. But it is weird indeed, and I always thought digital meant exact! 

Vyacheslav

Try to remove video on fabrication glass.Wrongly and not advantageously several times open tgd,there is more idle time way.

Henry Blewer

I have great difficulty with transparent objects and shaders. The water shader works fine. It may be something to do with the math.libs (old Amiga lingo. I don't know what they are called now.)
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

Vyacheslav

Pledged video ,on creation glass from Reflective shader.Glass.avi  (2 mb) -  2 minutes and glass ready.

http://forums.planetside.co.uk/index.php?topic=9922.105

FrankB

Quote from: Vyacheslav on March 08, 2011, 07:13:59 AM
Try to remove video on fabrication glass.Wrongly and not advantageously several times open tgd,there is more idle time way.

what? :D