Dante 01

Started by freelancah, March 20, 2011, 03:24:51 PM

Previous topic - Next topic

Nico3333fr

Quote from: Kadri on March 20, 2011, 09:50:46 PM
Would love to see this animated! Very nice !
Thank you , Freelancah :)

So do I !

Freelancah, would you mind if I try to animate it ?
Still in love with Terragen animations : http://www.youtube.com/user/Nico3333fr :)

freelancah

 Nico3333fr ofcourse not. That would be awesome!

A4size

#17
Great!  was impressed very much!
Thanks for sharing   ;)
From Japan.  / a4size.3dcg@gmail.com
I am afraid I am not good at English.  | Twitter - http://twitter.com/A4sizeCG
CGHUB  | http://a4size.cghub.com/

freelancah

#18
Thank you A4size. Are things getting better over there?

BTW Nico3333fr disable the acceleration cache from the clouds. I just remembered that they are in use in this scene and it's causing the tile error in the last image!

DannyG

Impressive work here
New World Digital Art
NwdaGroup.com
Media: facebook|Twitter|Instagram

A4size

Quote from: freelancah on March 26, 2011, 09:57:44 AM
Thank you A4size. Are things getting better over there?

BTW Nico3333fr disable the acceleration cache from the clouds. I just remembered that they are in use in this scene and it's causing the tile error in the last image!
Earthquake and  tsunami and the Nuclear accident
Second Chernobyl is already close at hand
From Japan.  / a4size.3dcg@gmail.com
I am afraid I am not good at English.  | Twitter - http://twitter.com/A4sizeCG
CGHUB  | http://a4size.cghub.com/

Themodman101

#21
Nevermind, lol... Duh!! I saw you gave the TDG.. fantastic! thanks for the help mate :)

max_thehitman



Beautiful!!! Love it!  8)
Thanks for sharing your art!

reynieri

hi guys this is very nice. any one know how to increase the lava ? which shader is for increase the lava i want to make a planet with more lava pls ;D

freelancah

#24
If you disconnect the "pallot" node from the blend shader input of the "blend to pallot" your planet surface should be filled with lava cracks. It's basically a dotlike mask that bounds the lavacracks to those dots.
Second thing is to change the values of "constant scalar_1" and "Constant scalar 02_1_1" which control the width of the cracks

Best if you just experiment with the nodes yourself and understand how they work. For example if you enable "apply color" and change it to white in the "blend to pallot" node you will see the dotmask appearing as lava etc.

Also, I apologize the badly named nodes, but I hope my lazyness makes you experiment and test how it works xD

Seth

I almost never come to the sharing section.
But that is wrong because I missed this one !
Good job

reynieri

Quote from: freelancah on June 28, 2011, 05:04:44 AM
If you disconnect the "pallot" node from the blend shader input of the "blend to pallot" your planet surface should be filled with lava cracks. It's basically a dotlike mask that bounds the lavacracks to those dots.
Second thing is to change the values of "constant scalar_1" and "Constant scalar 02_1_1" which control the width of the cracks

Best if you just experiment with the nodes yourself and understand how they work. For example if you enable "apply color" and change it to white in the "blend to pallot" node you will see the dotmask appearing as lava etc.

Also, I apologize the badly named nodes, but I hope my lazyness makes you experiment and test how it works xD


thank you so much that is what i was looking for.
You are  awesome thank you  ;D