Sun's Edge

Started by Henry Blewer, March 08, 2011, 08:27:32 AM

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Henry Blewer

A low detail render to check various parts that make up the scene.
I am thinking about raising the sun above the horizon more. Just so the top of the sun's disk is obscured by the lower cloud layer.

Render detail 0.4, AA 4
I used Marc Gebhart's New Maples and honey locusts so far.

http://www.flickr.com/photos/njeneb/5508696497/sizes/l/
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

FrankB

why does the sun have a black outer circle?

Henry, I think the lighting isn't quite there yet and the water looks noisy. I would like to give you a tip for the lighting of the sky, but I'm not sure how to express what's "not there yet". You probably need a bit more haze and glow, and the bluesky should be a a tad less violet, but overall I'm not sure and you just have to try it out.
Check out this old image of mine. I'm not saying yours has to look like this, but take it as a color reference for what I am talking about.

Cheers,
Frank

dandelO

Check AA bloom and you should remove that circle round the Sun, I think. Unless it's some weird render discrepancy I've not seen before.
Cool beginnings(I'd say 'good start' but I hate mindlessly repeating coined phrases! ;)), some more tree coverage and surfacing and you're onto another winner. I like the puffy clouds. :)

dandelO

#3
The same can be seen in these AA comparisons that Oshyan made some time ago(check the ones with the sharper filters and no bloom)... http://forums.planetside.co.uk/index.php?topic=5142.msg53401#msg53401

Tangled-Universe

Martin is correct...normally enabling bloom will solve this.
It's caused by negative lobes of the catmull-rom or mitchell-netravalli pixel filter which have a sharpening effect.
This occurs when high dynamic range pictures with very bright pixels are being sharpened.

Cheers,
Martin

Henry Blewer

I did a high detail and AA test that I saved this image over. The black circle was not there.
The water is a mess... I am playing around with the highlight and spread settings.
The sky being violet is better than green; which I was getting first. I need to adjust the haze color I think.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

Henry Blewer

Here's an update. Render settings are AA 4, render detail 0.4.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

Redwolf

a lot better, can i ask how do u get clouds pink like that, my sunset clouds are always brown

Henry Blewer

I changed the sun color. Here's a new update I am less than happy with. I added some shrubs. What really spoiled it is the sunlight added for fill light. I think I made it too bright.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

Henry Blewer

#9
Well, this one ended up with a nice looking sky. I'll use it in another project.

The terrain just is not working out. I need to really start using real world scales for terrain creation. It may make things simpler...

Added a small render of the sky.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T