I can and do agree with all that Chris. But in a funny kind of way, my beef with TG2 is that it makes such a wonderful general purpose rendering utility (if only it could treat objects a little more gently - bmp for instance). Strange beef right? It generates atmosphere that is out of this world. In other words, to heck with the terrain!!? <grin>
And take the little Mandelbulb 3d program. They developed a rendering engine just to see the fractals. But I wish that they also had something going in the object department. Imagine if you could place objects into their fractal worlds (space ships and monsters of course), like you can in TG2. Or clouds? Or had a node system that let you apply texture to the fractals based on a number of different strategies?
I want to live another 100 years, can you imagine the toys we will be able to play with?