Dune's Beach number XXX

Started by Dune, April 06, 2011, 02:32:54 AM

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Dune

I was hoping to get some rollers again, and fiddled with combinations of shaders and blue nodes until I got this. But, too much warp in the foam fractal, and only after rendering I saw the sinus waves extending into deep water, so I have to get to it again. And the wet shore is elevated too high.

Tangled-Universe

Still looks pretty well Ulco, despite the couple of flaws you mentioned.

Perhaps you can render the next version of this image with an increased ray detail multiplier for more underwater detail.

inkydigit

wow, nice rollers....looking forward to the nest iteration!

Dune

Next is much better, but I don't have the 64-bit alpha version, so no ray detail multiplier for me yet (sigh).

Kadri


Very nice start , Dune!
Nothing to say , you know already what you can do better anyway :)

Hetzen

Looking good Dune. Your surf texture works really well.

jbest

It looks great already. I'd suggest changing the terrain color a smidge.
Heard of computer graphics? CG? Terragen 2, the landscape generating program, also known as TG, a whole cool way to create realistic CG - with TG.

choronr

Looking very good Ulco. Them rollers are very convincing.