I have seen that tutorial but having read it several times just couldnt follow it
River Tutorial...
Create or load a heightfield.
*No problem*
Use the river modifier to create a river.
** I can never see the river **
I recomend to save a .ter file now of the heightfield with the river, but also you need to keep another one without it.
* do you having created the heightfield and river and saving , delete the river and save again ? *
Now you can replace the terrain with the river carved with the .ter to avoid the "river creator" bug.
sorry but what are the steps ?
Now you should load the .ter that has no river in it.
Create a lake.
if i load the .ter wont that overwrite what has been done ?
The steps are too unclear for my newbie mind .... are there any more basic tutorials ??
Cub
Plug the heightfield shader with the uncarved .ter to the water.
The water should get the shape of the terrain.
Now you can go to the heightfield shader and in the displacement tab, lower the height mutiplier at will.
Now you should get the .ter with the river and the water following the shape of the terrain, but a little lower.
Consider that the water can take shapes that are unnatural but you can play with the second heightfield to achieve a nice result.