Requiem of the Storm v3

Started by mesocyclone, April 15, 2011, 10:39:23 PM

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mesocyclone

Well, I'm still not satisfied with the ground... I would like to add more detail, and maybe some disperse cracks in it... Any crits/suggestions welcome!!

choronr

You know, as I look at this image, I get thinking that a marooned ship, lying on its side would look good here at a center of interest focus. Nice work so far.

Themodman101

Wow! thats fantastic! the only think I wold say is that maybe reduce your cloud sharpness?

choronr

I think the cloud sharpness is fine. You might consider decreasing the cloud density; maybe by 1/2 to see what results you get.

Gannaingh

I really like the composition, very artistic!

Seth


Themodman101

How did you get those specular highlights on some of the stones? reflective shader?

mesocyclone

Yeah they are a Reflective Shader applied on the fake stones. For the next attempt I will try reducing the cloud density too see what I get, altough it was my intention to have these dark and heavy clouds...
And maybe the stones on foreground are too regular-distributed, I'll also try to change that...
I'm afraid that a ship won't fit the scale to it, as the camera is really near the ground and the view is narrow, but it's a good idea to have some ship debris in the middle of it, the only thing is that I don't know to model that...  ::) And maybe its rather difficult to find for free download...

Anyways, thanks everyone for the response!

Themodman101

Ah okay, I tried doing that myself.. But it didnt work for me.. I put it in the color Function, is that right? or is it the luminance? This type of thing gets me confused.


mesocyclone

@ Themodman101 : In the Shaders tab, just create a Reflection Shader as a child shader for the stones.  ;D

Hetzen

I like the ground as it is. Looks like you're in a cave.

mesocyclone

#12
Here is v2.

- Decreased cloud density by 1/2;
- Added a PF shader as a displacament function for the sand surface layer
- Darkened the colour of the sand layer a little
- Decreased some stone scales
- Enabled GI surface details, increased GI sample quality to 3
- Minor changes in reflective shader

Hope you like it!

choronr

You can see the results of each of the elements you've changed. Another idea: I think there is a 'leafless tree' either here at the forum; or, at Ashundar. I think one would look good against the light as a silhouette; and, a center of attention. Also, I'd be tempted to reduce the reflectivity in the foreground.

Very good work so far.

Themodman101

Personally I love it the way it is, but a dead tree would certainly be most welcome.