Thanks very much! I have a larger render that I will post once I am home from work (3840 x 2160) that is less contrasty. Also running a test render with a different pixel filter to see if I can get some of the edges on the mountains a bit sharper than they are in the last one I posted.
I think your method will be very interesting Martin, especially if viewed from an angle lower than the current viewpoint. That way you should be able to see up into the cloud where it bends around the top of the mountain.
There are currently 4 cloud layers being used on the lenticular cloud area. The bottom layer is the fuzzy clouds underneath, and then three layers of overlapping clouds to form the main shape. Hard to say if GI is having any issues since there isn't really much detail to be gained or lost due to the smoothness of the clouds.