The populator speed

Started by reck, November 08, 2011, 08:26:14 AM

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reck

I've recently upgraded my Core 2 Duo system to a sandy bridge chip and the difference it's made to rendering is amazing. Rendering at high resolution with lots of detail and objects, now takes an hour or two instead of having to wait until the next day.

However one thing that I've really started to notice now I've upgraded is how slow the populator is. When working with lots of populations and making multiple changes I find it's the populator I'm sitting around waiting for rather than the actual test renders, which complete at lightning speed now.

Would it be possible to optimise the populator somehow, for instance is it multi-threaded?

Just an observation I've noticed since I upgraded, that's all.

Tangled-Universe

This has been requested several times by us testers on the alpha testers forums and is in the tracking list of requested features as far as I know.
I don't know how/what/when (can't tell anyway), but I do hope too it finds a way somewhere in the near future.
So all I can say is that Planetside knows about this desire :)

reck

Thanks Martin, as long as its on "The List"  :)

bobbystahr

HooRay..one of the things that really irks me.  ..   ...
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist