Author Topic: Blowing - Trees - 1280x720px page 6...  (Read 32958 times)

Offline Dune

  • Member
  • *
  • Posts: 15127
    • www.ulco-art.nl
Re: Blowing - Trees - 1280x720px page 6...
« Reply #105 on: December 30, 2013, 02:23:27 PM »
Subtle indeed, nice and interesting test.

Offline Oshyan

  • Planetside Staff
  • *
  • Posts: 13097
  • Holy snagging ducks!
Re: Blowing - Trees - 1280x720px page 6...
« Reply #106 on: December 30, 2013, 06:41:10 PM »
Not bad. As long as the camera is not in close-up on vegetation it should be just fine. And yes, since it's raytracing the mesh deformation, the shadows will be correct, unlike displacement with RTO off.

- Oshyan

Offline PabloMack

  • Member
  • *
  • Posts: 1145
  • Evil men will be fed to the dinosaurs.
    • An Adventure in Technology
Re: Blowing - Trees - 1280x720px page 6...
« Reply #107 on: December 30, 2013, 09:18:05 PM »
I had to do something to lower the amount of motion with the original settings because the tree looked comical like it was doing calisthenics. My mistake was to turn down the scale (using the Power Fractal Node) when I mainly needed to slow down the speed (using the Transform Shader) and the Amplitude. The movement was too much so I have lowered the Displacement Amplitude in the Power Fractal Node and, hopefully, this will keep the scale where dandelO and Hannes have it but the motion will not be too much.

I have verified that the shadows do reflect the motion. Now I think it just needs some fine tuning.
« Last Edit: December 30, 2013, 09:35:11 PM by PabloMack »