Grand Canyon images

Started by Lalla, April 27, 2011, 05:52:45 AM

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max_thehitman



Those are breathtaking images. I like the recent versions posted. You should choose a few of them and render/print them to a larger size, like 1290X960.
If you made the details really nice and with good effects
it should make some really amazing images for you to print, frame and hang in your house.

Lalla

#31
Quote from: max_thehitman on May 04, 2011, 05:14:04 PM


Those are breathtaking images. I like the recent versions posted. You should choose a few of them and render/print them to a larger size, like 1290X960.
If you made the details really nice and with good effects
it should make some really amazing images for you to print, frame and hang in your house.


Thanks!!!

When I've a more time, I render them at a higher size.
Lalla

Lalla

#32
This is another set of images, now I'm working on Wosan Throne and Visnu Temple povs.

At night:



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At night with higher moon:



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Moon behind mountains:



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Question: How can I delete circle below moonlight, is very awful!!!



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Question: how can I render moon rays stronger? I follow some tutorials here, but I don't understand better... ^^



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Lalla

Tangled-Universe

Great to see you're having fun while experimenting!

The "circle below moon" you mention is the sun/moon shining through the terrain.
To avoid this you need to enable "receive shadows from surfaces" in the atmosphere node.
This takes a LOT longer to render so I STRONGLY suggest to perform a crop render of the troubling part of your image and paste it into your original work in (say) Photoshop.

To get more moon-rays you need the following:
1) A "dusty"/misty atmosphere which allows the light to be scattered to allow glowing rays.
2) Something which casts shadows to form/create the rays. You can let the terrain do that by clever positioning of the sun/moon or to use clouds.

It's quite challenging to do that actually, so I wouldn't bother too much about it yet ;)

Cheers,
Martin

Lalla

Quote from: Tangled-Universe on May 05, 2011, 02:47:39 PM
Great to see you're having fun while experimenting!

The "circle below moon" you mention is the sun/moon shining through the terrain.
To avoid this you need to enable "receive shadows from surfaces" in the atmosphere node.
This takes a LOT longer to render so I STRONGLY suggest to perform a crop render of the troubling part of your image and paste it into your original work in (say) Photoshop.

To get more moon-rays you need the following:
1) A "dusty"/misty atmosphere which allows the light to be scattered to allow glowing rays.
Can I increase haze density?

2) Something which casts shadows to form/create the rays. You can let the terrain do that by clever positioning of the sun/moon or to use clouds.

It's quite challenging to do that actually, so I wouldn't bother too much about it yet ;)

Cheers,
Martin

Thanks.
Lalla

Lalla

Obtained this following Tangled-Universe directions:



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Only a question: how can I avoid grainy rays?
Lalla

Tangled-Universe

The grainy rays are caused by too low sample amount in your atmosphere layer.

Go to you atmosphere node and in the settings tab you find atmo samples.

For non-raytraced atmosphere set it to 64 (eye-balling from this render).
For ray-traced atmosphere set it to 32 with AA4, for instance.

Lalla

Quote from: Tangled-Universe on May 06, 2011, 09:51:54 AM
The grainy rays are caused by too low sample amount in your atmosphere layer.

Go to you atmosphere node and in the settings tab you find atmo samples.

For non-raytraced atmosphere set it to 64 (eye-balling from this render).
For ray-traced atmosphere set it to 32 with AA4, for instance.

Thanks Martin, I like this type of image very much, but I had some troubles on how make them... :)
Lalla

Lalla

#38
Full render at 1280*960



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Lalla

Lalla

#39
Horseshoe Bend shots:



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Stormy weather:



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Thanks to Ello to have shared it tgd (for stormy weather indications) here.

Sunset:



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What do you think of the attached image?
I use a filter called topaz detail, interion strong detail preset.
Now it seems a hdr photo, not only a terragen render.





Lalla

Lalla

#40
Some Grand Canyon (full) shots:

I don't know if is possible a type of light as this, but...I like it... ^^



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Other examples:

Sky2 to show rays;

On Sky 4 and 5 I've lowered sun elevation to show rays more clearly.

Lalla

dhavalmistry

hey great work so far!!!...

can you tell me where to find the dem of horseshow bend please.....
"His blood-terragen level is 99.99%...he is definitely drunk on Terragen!"

Lalla

#42
Horseshoe bend dems:

http://www.megaupload.com/?d=SHSFRSLA

http://www.megaupload.com/?d=HAP1GC10

http://www.megaupload.com/?d=P9EGMSNI

http://www.megaupload.com/?d=RW0CC9JT

For making terrain:

1) Use Global Mapper or 3dem;
2) Load dems togheter and save as terrain;
3) Load into tg2.

With GM you can save terrain as higher size, eg. 8139*8139 (as mine), at 16000 program crashes... ^^

If you want I upload my terrain on megaupload (128 mb).
Lalla

max_thehitman



Stunningly beautiful images Lalla! BEAUTIFUL! Congratulations! Thanks for sharing them with us  8)
I am learning alot from your experiments and also some very cool tips from Tangled_UniverseĀ“s posts, Thanks friend!
Thanks also Lalla for also sharing your files with us , so we can see what or how this Terragen2 thingy works. I am still
testing out the "nodes" thing and how it all works.
Not easy sometimes, but I am learning. With your valuable help it all starts to make some logic  ;D

Cheers
MAX


Lalla

Quote from: max_thehitman on May 10, 2011, 06:58:57 AM


Stunningly beautiful images Lalla! BEAUTIFUL! Congratulations! Thanks for sharing them with us  8)
I am learning alot from your experiments and also some very cool tips from Tangled_UniverseĀ“s posts, Thanks friend!
Thanks also Lalla for also sharing your files with us , so we can see what or how this Terragen2 thingy works. I am still
testing out the "nodes" thing and how it all works.
Not easy sometimes, but I am learning. With your valuable help it all starts to make some logic  ;D

Cheers
MAX



Tg2 has a lot of things to learn. I think users can learn more and more only experimenting and then showing other their experiments, obviously, if they want...^^
Lalla