Here is a refinement of the clear water image I submitted a couple of days ago.
What I changed:
1. Changed the mud image to an image created with a caustics generator.
2. Added grass (plant life to be added)
3. Placed a distance shader between the caustics image and the surface shader
this allowed me to clip the image where the water shuold start getting deeper.
4. More clouds (still developing)
The hardest thing to get the what I want it is the roughness of the water. If I get
too much roughness it creates those black spots that you get from over streched
displacements.
This is definitly still a work in progress.
Enjoy, and as always comments welcome.