Started by FrankB, March 14, 2011, 12:26:31 pm
Quote from: Oshyan on March 14, 2011, 11:58:35 pmrealtime-oriented (and thus makes certain visual sacrifices and imposes certain limits that we can't make with a film-quality renderer goal)- Oshyan
Quote from: njeneb on March 15, 2011, 08:18:29 amIf the preview window could be rendered using a graphics card GPU, that would make lighting and object placement easier. Camera positioning would also benefit from this. It would be a major rewrite of the preview and may become obsolete as GPU/Cards capabilities change.
Quote from: sjefen on June 17, 2011, 07:52:36 pmJust in case anyone missed itBattlefield 3: Thunder Run Tank Gameplay Trailer (E3)It's a preorder for me Regards,Terje
Quote from: Matt on June 17, 2011, 10:37:13 pmThanks Frank. There are some inspiring ideas which could be applied to rendering applications outside of realtime.
Quote from: Tangled-Universe on June 18, 2011, 07:22:25 amQuote from: sjefen on June 17, 2011, 07:52:36 pmJust in case anyone missed itBattlefield 3: Thunder Run Tank Gameplay Trailer (E3)It's a preorder for me Regards,TerjeJust in case you haven't seen this yet Martin: 12 min pure awesomeness http://www.youtube.com/watch?v=2zw8SmsovJcMust....have....Awesome action, loved the warthogs!