Steering Clear

Started by choronr, May 15, 2011, 12:14:56 AM

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choronr

A joy to play around with not changing the POV much is 'Dune's Fast Water' file which is super fast ...thanks Ulco. Image render time is just under 4 hours. This is available at the Planetside forum. This does not use the water shader, only the 'Lake' and some power fractals.

I tried adding a distant cumulus mass above the terrain; but, the reflection on the water was really bad displaying what appeared to be a salt/pepper effect - very noisy.
Added is the distant terrain 'Pleasant Valley' by Markal; 'Hero Rocks' by FrankB (from NWDA); grass patches by Walli (from NWDA); and, the ship 'Golden Hind', from an old acquaintance. 

Dune

The only thing you now need is a little foam around the rocks (just a few patches would do nicely) and lower the ship! Use the painted shader to position some foam. Nice to see 'my' fast water in action, but the file is essentially very simple, nothing to brag about.

aymenk2003

yes some foam around the rocks as Dune said would be real-life pic

N.KAID
Le peu que je sais, c'est à mon ignorance que je le dois.

Henry Blewer

Yea, she has run aground. The clouds would render well using the water shader. I reduce the reflection to 0.65 to 0.8. Helps the render speed slightly.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

Zairyn Arsyn

Ahoy Capt' Choronr!

this looks pretty good, some foam would make it look alot better.
 
the rocks in the foreground - are they FS? or is it terrain? if they are FS how did you get the grass to sit on the rocks?
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inkydigit

you salty old dog!
lower the ship a little, add some foam, this will be absolutely perfect imho!
cheers
:)

otakar

Yeah, very nice, with some lil' bitty work already suggested this would be one for the "best of" gallery! The rocks are superb.

choronr

Quote from: zaai999 on May 15, 2011, 09:03:42 AM
Ahoy Capt' Choronr!

this looks pretty good, some foam would make it look alot better.
 
the rocks in the foreground - are they FS? or is it terrain? if they are FS how did you get the grass to sit on the rocks?

Thanks to all for stopping by and your thoughts. I'll have a reworked version soon.

Regarding the rocks, these are from FrankB's stone bed pack which contains the 'Hero Rocks'. One may change the image map for color and texture variation; and, can also place grass or any other object atop those rocks.

choronr

Here is the rework that includes some foam around the rocks ('Liquids' from 'Share CG); higher atmo decay setting; lowered the ship into the water; lightened the ship's diffuse color of the sails; increased the displacement of the ship's body; and, added some foam in the ship's wake.

Steve Taylor over at Terranuts suggested that maybe there is a scale issue with the ship; including possibly increasing the haze. I've tested this and moved the ship off further in the distance and it looks pretty good - however, increasing the haze didn't look too good as it dulled the appearance of the water. Your thoughts on these and any other ideas would be appreciated.


Tangled-Universe

Nice looking scene Bob, again :)

As for the haze, why not try a low (localized, perhaps) cloud?

inkydigit

love the details on the ship!
another winner here!

choronr

Quote from: Tangled-Universe on May 16, 2011, 04:26:41 PM
Nice looking scene Bob, again :)

As for the haze, why not try a low (localized, perhaps) cloud?
Thanks Martin, I'll give the localized cloud a try. Earlier, I found that a distant cumulus cloud produced noisy looking water.

choronr

Quote from: inkydigit on May 16, 2011, 04:42:50 PM
love the details on the ship!
another winner here!
Thanks Jason, still working on this one - maybe something soon.

Henry Blewer

I still think the ship is riding too high. The foam makes the scene much better.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

Hetzen

Not sure the foam is essential. It's a tough one to get right. The rocks look great. Love the grass on them. The ship could do with being a little lower. In fact you could probably double it's scale with those waves, make it more of a feature. The reflected light gives you the intended movement of a calm sea. Love it. Pirates of the Caribean!