stratafied Icesheets v2

Started by Zairyn Arsyn, June 22, 2011, 10:29:34 AM

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Zairyn Arsyn

its that time of the year again...

C&C welcome.
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Zairyn Arsyn

working on a 2nd render with reflective shader ON, it gonna take a little bit longer, but hopefully it should be done by the time i get home from work.
WARNING! WIZARDS! DO NOT PREDICT THE BEHAVIOR OF OTTERS UNLESS YOU OBEY BIG HAPPY TOES.

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Walli

looks great already and I think reflexion will make it even better. Now we just need subsurface scattering ;-)

Zairyn Arsyn

i agree 100% with you.
Quote from: Walli on June 22, 2011, 03:18:40 PM
Now we just need subsurface scattering ;-)
in some earlier in un-posted versions i had some seagrass populations, i dont know if im going to use them later or not, depends on what render times i get.
WARNING! WIZARDS! DO NOT PREDICT THE BEHAVIOR OF OTTERS UNLESS YOU OBEY BIG HAPPY TOES.

i7 2600k 3.4GHZ|G.skill 16GB 1600MHZ|Asus P8P67 EVO|Evga 770GTX 4GB|SB X-FI|Antec 750W
http://zlain81.deviantart.com/

Dune

Play with a Lambert shader and set the translucency tint to 5 or so, use existing color (make the color of the ice a somewhat shady blue-green). See what happens with your ice. That is how I made the Mars Dry ice, and it might have an interesting effect on your icebergs.

Zairyn Arsyn

version 2 - with Ulco's Lambert shader advice.

C&C welcome.

currently rendering a version with a Medusa sea grass population
WARNING! WIZARDS! DO NOT PREDICT THE BEHAVIOR OF OTTERS UNLESS YOU OBEY BIG HAPPY TOES.

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TheBadger

Love the translucent feel, its really good on the lower right side. Hue and sat are a bit harsh for me though.
Love the water too, I would say make it all more blue than green, but not so much that there is no green.

Great work
It has been eaten.

Dune

That surely helps a lot. Perhaps still some extra shine, locally? I really love the sinusoid soil. And I discovered your two seals!

Henry Blewer

and Crofts?

I really like the ice. Well done!
http://flickr.com/photos/njeneb/
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Zairyn Arsyn

reason for the hue & saturat. harshness is probably because i saved the render as an Exr, and not one of the non-32bit formats.
i tried lowering the exposure, a bit but it still didn't do the trick.


WARNING! WIZARDS! DO NOT PREDICT THE BEHAVIOR OF OTTERS UNLESS YOU OBEY BIG HAPPY TOES.

i7 2600k 3.4GHZ|G.skill 16GB 1600MHZ|Asus P8P67 EVO|Evga 770GTX 4GB|SB X-FI|Antec 750W
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Zairyn Arsyn

with Medusa sea grass
-i dont like this one as much as the last one.

i plugged a default shader (for reflections) to the lambert shader node.
for some reason im not getting very good results with reflective shader,
longer render times too,

C&C welcome
WARNING! WIZARDS! DO NOT PREDICT THE BEHAVIOR OF OTTERS UNLESS YOU OBEY BIG HAPPY TOES.

i7 2600k 3.4GHZ|G.skill 16GB 1600MHZ|Asus P8P67 EVO|Evga 770GTX 4GB|SB X-FI|Antec 750W
http://zlain81.deviantart.com/

Dune

Perhaps the Lambert and reflections don't go well together. Maybe this clip (default) is a better solution; try as a child, and check the insides for the camera settings.

JimB

This is looking really nice. You might want to bear in mind that there are generally two types of ice: old ice and new ice. The old ice is the shiny blue and the new ice whiter and more powdery. The new ice can form a thick layer on top of the old ice.

Also, World Machine has a very handy tool for adding snow on top of a heightfield based on snowfall deposition and other variables, which can also output a mask. It takes a bit of getting used to, but can enhance a scene of an ice sheet considerably.
Some bits and bobs
The Galileo Fallacy, 'Argumentum ad Galileus':
"They laughed at Galileo. They're laughing at me. Therefore I am the next Galileo."

Nope. Galileo was right for the simpler reason that he was right.