Sorry for this dumb question and I know - it's been discussing million times here, but I didn't find any helpful information in search.
Problem is simple - I'm trying to mask surface layer by power fractal noise (I'm using power fractal shader as blend shader for surface layer) and I don't see any relation between patterns at all (see picture). I have very simple noise in my blend power fractal shader (lead in = 1000, smallest scale = 500, noise octaves = 2), but mixed pattern (base color+surface layer) still have huge amount of detail. Both constrains (altitude and slope) are OFF.
If you look at second picture you'll understand what I need. For example - I took bitmap with noise pattern, used it as blend shader and voila! I get what I needed. And I see exact relation between patterns.
What's problem with power fractal?BTW I don't understand difference between breakup input and blending input in Surface Layer node. If I'm using breakup input I can control influence on mix between full coverage and breakup shader. Is that all difference?
PS: Sorry for my crooked English - I'm not a native speaker. I hope you understand what I mean.