Well, you can always put a "compliment colour" function node between your image map and your PF which will invert the colour.
Another tip, is that you can create masks in the colour channels of your bitmap, so there's a different mask in red, green, blue of the channels, then use a "red to scaler" to extract the red value as a black and white mask, etc. This means you can have three masks taking up the memory space of one bitmap if ram is an issue.