I'm trying to create a crop terrain shader (as a way of making much more natural canyons), but to do this, I need to know exactly how the get altitude function works - what does it output? A colour? A scalar?
If it outputs as colour or vector, is there anyway to displace a terrain by this?
I think that's all I need to know for now, thanks for any help you can give!
Edit: while I'm here, what setting in the alpine fractal generator sets the distance between the mountains formed (what I'm looking for is vast plains, with mountains in the distance)
Edit: Nevermind, I've sorted it out, used a "Get Y as Scalar" from the "Get Altitude" Node and it works. Alpine question still stands