Exporting BLender 2.5 Hair to Terragen 2

Started by masonspappy, June 04, 2011, 03:31:18 PM

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masonspappy

Can anyone tell my how to export 'hair' (created as particle instances in blender) into Terragen 2?  I'm aware that a Blender mesh can be exported as a .obj file and then imported into Terragen. I do that all the time.  But somewhere between the hair creation process and before the export process I am not doing something correctly. Any tips or hints would be appreciated!!
- Masonspappy

dandelO

You won't be able to do that. I don't imagine that blender hair objects are saved as objects with individual hair geometry, the files would be immense for such a thing.

Henry Blewer

If you need cloth, fluid, smoke, particle, or hair simulation, your best bet is to use the compositor. The terrain and much of the color shader information can be exported from Terragen 2. This can be loaded into Blender as an object and the terrain image can be mapped onto the terrain object in Blender.
The difficult part is getting things to scale. Blender units are not actual 'real' world measurements. I would use some objects in Terragen 2 to help with this. Objects that you know their locations. Keep them at easily scaled positions, like 1000 or 10000. It's not to hard to triangulate the camera location/angle and sunlight angles.
The imported terrain will help with proper shadows also.
I have tried this a few times, but the results were not so great. I have not tried it with the new terrain export feature in Terragen 2.3.
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masonspappy

Well, after seeing these replies I wish I'd *started* here and asked this question. Thanks for the feedback - much appreciated!

Mandrake


Mandrake

I'm sorry I missed the emitter part in your question. That almost sounds like your creating each individual hair by twisting emitter properties.
If true this is not the best way to keep your poly count down, and your no doubt having problems making the emitter editable.

You may want to take a look at this video as a prequel to studying what Klas does to get hair. I think this is your best bet to export to Daz or TG2
Takes a min. to download and get rolling.
http://www.headus.com.au/doc/uvlayout-expert/videos/UVLayout-Rectangles-and-Pipes.mov