Many thanx to all who contributed to this thread on splitting a model up. I've just now done that with one of Moebius87's old sci fi city blocks and for the first time I see all textures. In Imagine3D I grouped like objects[walls, windows, horizontal surfaces,etc.]then corrected the individual object axii to Y up and made the parent axis for each group the same. Saved as an .iob. converted to .3ds and ran it thru PoseRay and it worked a treat. Lotsa conversion work to do now. Oh and by the by, once all .obj's have been loaded in position in TG2 select them all in network [node] view and save collection of nodes as a clip and it'll load in one go in the future.. ...