Hi everybody, I have been absent for a while due to other distractions in life. I had some free time this weekend so I started a new scene for commissioned work. It's not an overly complicated scene but realism was the main target.
I created various snow surfaces to show Glaciers and Seracs high up in the mountain. This technique uses painted shader with intersect underlying for shader distribution.
Depth map exported from Terragen 2 and comped in Photoshop.
48min render with the following settings:
Q: 1
AA: 4
GI: 2/2