Reduced the setup from 20+ nodes to just 6.
Here and there the shapes and details are very nice.
If you look (not so) carefully it is obvious that the top section has higher density than lower section of the clouds, even though I don't use a density modulator.
It's a known "feature" of the cloud system in Terragen, but I wonder if there's a way to:
1) get a more homogenous type of noise
2) get homogenous density from bottom to top
I'm kind of double posting this which isn't a really good thing, but I'd like to try to encourage people to join the search for a nice realistic cumulus cloud.
There are multiple ways of getting them so there's no strict starting point you need to follow, except for billow noise as a base then
(ok, in case someone gets smart, you can also use ridged as base and subtract the absolute value of the fractal from 1 to get billowed noise)Cheers,
Martin