Genuine Fractals aka perfect-resize7 for animation

Started by TheBadger, July 27, 2011, 08:50:13 PM

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TheBadger

Quote from: Kadri on August 02, 2011, 06:29:29 PM
The bad looking (for me) blurred animation resizing is probably because of this Neon22 .

Kadri, I think it is the compression in this case. If you look at the jpg I posted above your frame is crisp. If the original had been larger, say 864x486, then we could have increased by two or two and a half times with no problem, I think.
It has been eaten.

Kadri

#46
Quote from: TheBadger on August 03, 2011, 12:43:49 AM
...
Kadri, I think it is the compression in this case. If you look at the jpg I posted above your frame is crisp. If the original had been larger, say 864x486, then we could have increased by two or two and a half times with no problem, I think.

The settings in Xvid are not bad but it could be!

Thanks for the test TheBadger  :)
The way Super Resize and Perfectresize7 does the resizing is obviously different.
Perfectresize7 does make the edges look very sharp.
As you said  there are options , but i think it makes the video a little to synthetic looking.
I would use Super Resize at X 2 settings if i have to (without the bad horizontal lines hopefully).

But this is kinda subjective probably ;)

This was a good exercise for me thanks for the thread TheBadger !

Kadri

#47

TheBadger i made some tests with another old animation i had.
I used the internal warp filters in Virtualdub.
It surprised me that they looked very identical to the method "Perfectresize7" seems to use.
I tried it with an image i resized wit "Perfectresize7" and with Virtualdub warp resize.
They look so close :)

Below is a screen cap from Virtualdub and the image you posted here before .
They are not the same...But very close.


TheBadger

#48
Kardi,

That looks really good! I think if I had been more careful in my resize (sharpen) settings than they would look the same. If the programs produce the same results, than the question is which is cheaper, or which gives you more for your money. Also, in my case, do they both work on a mac?

I think that in the end it is safe to say that resizing is a viable tool! I am working on a TG2 project now. It has lots of objects and clouds that will be in motion (the clouds), I will try a resize on that one when it is finished, it will be awhile though, Im not very far along yet and I start a new job on monday. Anyway, I am aiming for an HD render 720, which I will upsize to 1080, if everything works out, I want to test something Neon22 said earlier. But if render time is to long I will do it at 864x486.

Learned a lot from this! Thanks Kardi, and neon22, and anyone who has been reading.
It has been eaten.

TheBadger

Also,

Dont forget this example: http://forums.planetside.co.uk/index.php?topic=8736.msg94286#msg94286

We have shown that resizing does not add problems to a render where animation is concerned. And the link above shows you can go very large if the detail is there to begin with.

So, I guess my last questions are what do the TG2 experts think? What does staff think? What should we know that has not been brought up already?

Thanks.
It has been eaten.

Henry Blewer

I would say that is would make 'proofing' a video from Terragen 2 much faster. You could see some of the problems before starting the long render process of 1200 frames at 1920 x 1080.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

Kadri

#51
Quote from: TheBadger on August 04, 2011, 02:39:26 AM
...
Dont forget this example: http://forums.planetside.co.uk/index.php?topic=8736.msg94286#msg94286
...

But please keep MacGyver post in mind too http://forums.planetside.co.uk/index.php?topic=8736.msg94327#msg94327

Some users with good eyes will always know that you cheated.
I have seen this in some tv series. Blurred textures without much detail.
But probably 90% of the people would not know whats going on .
At least not consciously !

You said clouds in your post. Use what you learned in your experiment here.
I know that you can get away with small renders with clouds , fire and similar things.
I think mostly nobody would know it , if you use the right  parameters :)

Edit:

Quote from: TheBadger on August 04, 2011, 02:33:17 AM
...
If the programs produce the same results, than the question is which is cheaper, or which gives you more for your money. Also, in my case, do they both work on a mac?
...

Virtualdub is free open source and the warp resize filter comes within.
But i am afraid only for Windows!

Perfectresize7 does have some other settings but i would use Virtualdub.
The outcome is so close i do not feel the need for Perfectresize7 .
You can export images (as a sequence) from Virtualdub.
So you can use it for images only too.

Edit:

"Warp sharp is the name of an algorithm that I originally found coded as a filter for an image editing application called "The GIMP."
It's based on the idea that if you can identify the edges in an image, you can warp the image to shrink the edges and thus make them appear sharper."
From here:
http://www.virtualdub.org/blog/pivot/entry.php?id=79
The post is from 2005.
Wonder how the "Perfectresize7" method works or from where(!)it is!

http://www.gimp.org/tutorials/Smart_Sharpening/warp-sharp.html
http://www.home.unix-ag.org/simon/gimp/warp-sharp.html

Gimp is enough it seems  :)