Pine Tree Pack Preview (6000x2000), NOW with close-up!

Started by FrankB, August 15, 2011, 12:32:38 PM

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FrankB

This will be available later today, but you can take a glimpse at a 6000x2000 pixel render already now ;)

http://www.nwdanet.com/images/alltrees.jpg

Cheers,
Frank

Zairyn Arsyn

NOW thats more like it :)
(i like the tall trees with branches high off the ground.)

they looks great, i look forward to rendering with them
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FrankB

Thanks! The new HQ Pine Pack has just been uploaded to the NWDA Premier Store!

http://www.nwdanet.com/buy/8-object-packs/12-trees/64-hq-pine-tree-bundle

Best regards,
Frank

rcallicotte

Looks peachy.  Especially useful for mountain scenes. 
So this is Disney World.  Can we live here?

Tangled-Universe

Very cool to see these great trees finished Frank :)
Can't wait to use them, but will have to for a while...

Cheers,
Martin


Icegrip


FrankB

here is a quite detailed cose up 2200x2000px render of the 22 meter pine model from the pack.

Amazing (!) detail, but see for yourself: http://www.nwdanet.com/images/tree-close-full.jpg

Don't forget to zoom in as the browser will be resizing the image to fit your browser screen.

Regards,
Frank

AP

Is there am option to add displacement to the trunk and branch textures?

FrankB

Quote from: ChrisC on August 19, 2011, 04:30:07 PM
Is there am option to add displacement to the trunk and branch textures?

Yes, just not when ray tracing the object. You can choose to not ray trace the objects and apply displacement instead. see attached render as an example.

best regards,
Frank

FrankB

Quote from: GenTerra on August 19, 2011, 05:03:04 PM
Nice trees, now they just need to have some lean added to them. Is it possible to add random lean in t2?

Yes you can, but it's not a single click property.

What's often enough is to just tilt the tree object by 2 degrees (or so), and in a population TG2 rotates the tree instances randomly.

Regards,
Frank

Mandrake

Frank, are you saying that the tgo will remember that 2 degree tip of an obj. If true does it remenber anything else, like if you had the obj scaled down to .3 .3 .3 I didn't realise a tgo would do any of that. I only thought it would tgo the internal settings.

Mandrake


AP

Quote from: FrankB on August 19, 2011, 06:39:20 PM
Quote from: ChrisC on August 19, 2011, 04:30:07 PM
Is there am option to add displacement to the trunk and branch textures?

Yes, just not when ray tracing the object. You can choose to not ray trace the objects and apply displacement instead. see attached render as an example.

best regards,
Frank

Groovy!