* A single sided imported plane won't cast a shadow for some reason, Kadri.
To get around that before, when I was making 2D trees, instead of a plane object, I made a cube that was nearly flattened on one axis, so as to keep the polys from that side of the object intact. That makes sure your shadows will still cast.
Or, use the method Greg Sandor posted in his corn plants thread some time ago, that used two planes tied into one object(like a cross-shape), so there is more than one polygon in the object. You might get some unwanted visible seams that way on each object, though, good and fast for distant shots.