I feel like this is really something I should already know and am actually embarrassed to ask the question now. But, then again, until tonight, I'd had put it into my head that elements outside the camera frustum(NOT FRUSTRUM, KENNY!
), were unable to reflect.
I don't know why but I think I got it into my head when some details by Matt, about region padding and crop/camera detail, were posted a long time ago, and I never bothered to try for myself and just assumed that it wasn't able to be done, or that the optimised outputs were too bad, that is wasn't worth it.
Another time I can remember is when I saw a beautiful Vue image by a friend, that had some lovely double reflections and I commented that I wish TG could do this too but, as it stood, the ray detail multiplier was not openly editable at that time and that every reflection would be degraded so far that I just thought it not worth the hassle as the exponential degradation would just take the piss out of my computer with the detail required to render in the first place. Maybe this ended up with me imagining that outside elements weren't reflectable(not a word, I know).
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Anyway, a few of us elsewhere were messing around with this idea and came to the point that reflections did, indeed, work for outside elements. BUT when I tried this tester on a micropolygon rendered object beside a ray traced object, my results are this, outside the camera frustum...
[attachimg=#]
Whilst, in the camera frustum, it reflects correctly...
[attachimg=#]
The red sphere is a default sphere, the blue sphere is a rock, where RTO is enabled.
My question is this; Can MP rendered objects(I'm thinking planet, really, as it's probably the most common one to displace and render) be rendered correctly in reflected surfaces at all?
I have the RDM set to 1 in this tester. Render detail is 0.75, but it is not improved by changing it to 1.
I've tried ray detail region padding(in camera) up to a level of 3, with nothing changing in the sphere outside the view, except render times.
.tgd attached.
I think I'm just being a bit dim and, like I say, I should already know this, but I never bothered to try until tonight and can't find any actual answer to the problem.
Cheers!
* I've a feeling that I've read somewhere here that this is something that is to be addressed but I can't find the thread now, typical of this place!