FINAL - Playing with NWDA Pines - by the lake

Started by FrankB, August 29, 2011, 11:29:51 AM

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Dune

Looking very good so far, Frank. The latter one has an old fashioned lighting effect to it, like postcards from the '50. Expressing a very warm and pleasant summer's day. You might find a perfect mix between iteration 1 and the latest, regarding light.
And perhaps it's good to rotate the object -90 degrees to get rid of that one straight branch, which is sticking out like Pinocchio's nose. That's one thing that bothers me.

FrankB

I have asked Walli to look at this particular model again. The twig reminds me of your (Dune's) forum avatar ;)

Otherwise the image is coming along now. I have made a few more changes, and now I am rendering a version that could become the final one, or close to it.

Cheers,
Frank

FrankB

woah, dude, this one gave me the creeps! after 5.5 hours of rendering the image was kinda finished, but Terragen 2 wasn't responding anymore! It wasn't completely dead, I figured out is was reading like mental from the pagefile. After 10 or so minutes it came back to life... pheeew.

Now here it is. This is my final. Only slight level adjustment this time. I though I'd render large so that TG2's GI has an easier life, and it worked! Check it out http://img.skitch.com/20110831-ktgg6c863w4kxi422n82f1fhpf.jpg

Attention, 3.2 MB large, 4000x2200 px.

Cheers and thanks for being with me on this little journey!

Frank

choronr

Ah, you nailed it fine this time Frank. The details close up are top notch; and, the atmosphere looks perfect. I'm still hung up on my original version except for a few minor adjustments like adding a second sun to light up the greenery a bit ....coming soon.

FrankB

Thanks Bob! Yours will be awesome when it's done!

Dune

Awesome piece, Frank. Very subtle lighting, great sand (I like the pureness of it, you really want to be there) and a good ad for the trees.

FrankB


FrankB

#37
I'd like to add a few stats and facts:

1) There were 13 populations used in this render
- 5 HD pines
- Walli's Fresh Grass 3
- Walli's Dry Grass
- 3 species of the Dry Bush Bundle
- 2 populations of FrankB Better Grass (those are free)
- 1 population of Rock. I have used an experimental technique which might find it's way into the Fake Stone and Hero Rock Pack

2) This was rendered on a core i7 8GB machine in 5.5 hours at 4000x2200px. The project needed over 6GB peak memory.
3) Detail = 0.7, AA = 4, GI = 2/3 + SSP
4) Again forgot the soft light :/
5) I have used the general purpose camouflage surface for the terrain under the trees, which I have shared here on the forum.
6) An additional Enviro light set to ambient occlusion was employed with 0 strength on atmo but 1.6 strength on surface
7) the color of the background sphere was set to 0.35 to help the GI algorithms catch some light ;)
8 ) The "beach" uses the Sand Shader Pack from TU
8) I had a lot of fun and will do more like that :)

Cheers,
Frank


Zairyn Arsyn

looks fanastic frank, especially at that resolution :)

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choronr

Thanks for the update Frank; and, looking forward to your next project with these trees.

Luc

Excellent for sure.. but I prefered the first POV (the centered tree disturbs me a bit..) ;D

luc
Terragen scenes & presets store
www.lucbianco.fr

FrankB

Quote from: Luc Bianco on September 01, 2011, 03:06:12 PM
Excellent for sure.. but I prefered the first POV (the centered tree disturbs me a bit..) ;D

luc

but it's an especially beautiful one, don't you think? Let's forgive him for standing in the way :)

Luc

Terragen scenes & presets store
www.lucbianco.fr

:)

#43
picture is of good place I like but I see pine trees with roots in standing water die, need to have drainage to live. make trees in water none and make tree branches more real to be better looking. grass is ok but too many. 6gb memory not that many I use 6x4gb modules for 24 gb of ram (Corsair Dominator-GT 24 GB : 6 x 4 GB Memory - DIMM 240-pin - 2000 MHz ( PC3-16000 )) is more than sufficient for most task.