Thanks Oshyan. I was a little afraid that moving the clouds too much would detract from the effect, but looking at your animation it works well on fast clouds as well.
The full animation is up now at the same URL.
http://www.path.unimelb.edu.au/~bernardk/tgdemo/cloud_test2.avi 3.8Mb
Now that I can see the whole animation together I think I should have left the distribution mask static until about 1/3 of the way through the animation to let the clouds start to build up first. The transition gets partly obscured by the simultaneous increase of the cloud density.
I'll make those changes in my next test which will be down from the ground near Lake Jackson (preliminary render is still going). I need to fix up my lakebed and water masking first, but then I'll add a cirrus cloud layer at lake level with a down-sized fractal to try and simulate rising mist. It'll take a bit longer to render though as I've added a tree population for scale (and this time I *know* how big the trees are)
I've added a keyframe selector to my animation database now, so I'll run a progressive render next time (every 32
nd frame, then 16
th etc....) I'm too impatient