distribution of objects around a perimeter of a circle

Started by inkydigit, September 08, 2011, 08:34:27 AM

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inkydigit

Hello Everyone!

does anyone have any ideas of how to distribute (evenly) objects around the perimeter of a circle in TG2?

cheers

J
:)

j meyer

Yep,have used a rather easy no maths please approach lately myself.
I'm sure it's not the only way or the best,but it diddit.
Make a circle(n-sided polygon) in your favourite 3d modeling app with the desired vertex count
and then either place your objects exactly on these vertices or write down the
coordinates of them.I used Wings3d for that purpose,quick'n'easy.
Hope that gets you going.Any more questions,just ask.
Cheers,the other J. ;)


Dune

A weird way of making an uneven circle at 0/0/0. Simple shape is better of course.

reck

Dune thanks for the download file. I'm getting a lot of "unknown parameter" warnings when I open the file though.

inkydigit

cheers Ulco, looks very useful too...@ reck, I think Ulco is using an Alpha build maybe?