Well, I have one little project which uses DEM data. I only checked the demo versions of all kind of DEM converters to see if I can get a greyscale pic out of them. Global mapper was the first I found, which lead to good results on the screen. But I don´t think that it is neccersary to buy an expensive programm like global mapper for only one little job - which is of course not commercial and only for private use.
So please ignore the source of my greyscale pic - just in case it was not from a screenshot - or it was not made by a DEM converter...
I have a greyscale pic which is 1448 x 912 pxls. So I have an aspect ratio of about 1.5877 (rounded).
When I go to the heightfield load shader node, I have there the georeference option.
By enabling this and using the following coordinates, I get the right results...
NWcornerLatLon 1 / 0
NEcornerLatLon 1 / 1.5877
SEcornerLatLon 0 / 1.5877
SWcornerLatLon 0 / 0
Ok - with this I corrected the aspect ratio (why does T2 import a rectangle pic into a square shape

).
The Terragen2 measurement tool is now telling me, that my area is about 177 km wide.
So my next idea was to change the coordinates into smaller numbers.
The 177 km in T2 are in reality 40 km. So I substitute the "1" from the coordinates above by a 0.226 (40/177).
I also substitute the 1.5877 by 0.359 (0.226 x 1.5877).
The result is, that my area in T2 is now 40 km wide and has the right aspect ratio. So up to here, it all works well.
Now that I made the area smaller, the altitudes have to be corrected, too.
So I use the heightfield adjust vertical node and enable the set height range funcion.
I thought that this will work in the way, that the brightest greytone is set to the highest altitude, and the darkest greytone to the lowest part of the area.
Now that I know the data from global mapper (shown on the screen) I was able to use the data here.
But after this - the altitudes in my area are still not right. The lowest areas are at -1000 meters, and mountains which are in reality 2400 meters high are only 400 meters now...
So I used the multiply and add altitude function to correct the area. As I already mentioned, this did not lead to the correct results in the shaders...
When there is a node, which function it is to correct the altitude of an area - and it is a quite helpful node - why are the shaders ignoring it ?
With other words - ignoring the source of my greyscale pic - I was able to adjust the size and the altitude with the intern tools of T2.
I can check the result by using the measurement tool - the size of the area is now right - and the altitude is more or less right (not everywhere - this may be a result of the screenshot step and the color resolution of the windows snipping tool).
But when the measurement tool gives me the right size and altitude data - why do the shaders ignore them ?
That´s quite strange to me - and I think I did oversee something.