Slightly long render time!

Started by Jonathan, September 19, 2011, 03:40:25 AM

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Jonathan

Hi All,

I am working on a render based on "The Golden Forest". I am producing a 2100 x 1313 render (to be able to print a reasonable A4 size photo). I have a 3.2GHz Quad core with 8Gb RAM etc,  and most renders this size take no more than 11 hours....this render has managed the supersample prepass and is now a quarter of the way through the render....and has taken 207 hours! I have used a quality setting of 16 for the 3D cumulus (which is providing the mist around the trees) and my render settingas are not too extreme (.85 for detail, 8 for Antialias, GI Detail of 2 and GI Quality of 3). This does seem an inordinate amount of time. Is this because TG is having to render the mist and trees? Any ideas would be welcome!

Jonathan.
Every problem is an opportunity, but there are so many opportunities it is a problem!

dandelO

#1
Depending on your AA sampling, this render could be done extremely quickly or, extremely slowly, I advise using RTA and RTO...

What is your AA sampling set to? If you use AA=8 at default sampling, you'll likely have a very long render time because the ray tracer is needing to take 16(minimum) samples per pixel rendered.
If you use '1/64 max samples', this will give you a very fast render time for objects/atmo using the raytracer because the 1/64 sampling levels will only take 1(minimum) sample per pixel rendered and use *up to* 64 samples in areas that require the higher AA.

If the AA is set to take a *minimum* of 1 sample(i.e. AA=8@1/64), you're best using a higher cloud quality in your clouds/atmo, a cloud quality level of '1' should be sufficient to remove grain, with sampling levels of 1 minimum per pixel.

The more pixels you use in the *minimum AA sampling - the more you can reduce the cloud and atmo quality, because the AA will be more concentrated over areas that need it, whilst still ensuring that each pixel receives, at least, one AA sample.

I try to never go below 1px for minimum AA samples, this ensures you have a clean(usually), noise free render and that areas that require it will be assigned more samples(up to 64 per pixel, if AA=8@1/64 samples is used).

It's really quite intuitive once you start to know how to manipulate the AA to work best for your scene.

Jonathan

Thanks dandelO - I will make some changes - I was starting to lose the will to live!
Every problem is an opportunity, but there are so many opportunities it is a problem!

RArcher

A quality setting of 16 for the cumulus clouds is very much extreme.  A setting of 0.8 or at most 1 would be fine. 

Oshyan

Quote from: RArcher on September 20, 2011, 12:24:05 AM
A quality setting of 16 for the cumulus clouds is very much extreme.  A setting of 0.8 or at most 1 would be fine. 

Especially with Ray Trace Atmosphere (RTA) enabled.

- Oshyan

Jonathan

Thanks RArcher and Oshyan - I am playing around with the settings and will let you know how it goes! Jonathan
Every problem is an opportunity, but there are so many opportunities it is a problem!