Hi all,
I have made a shader:
Surface shader -> [setting: blend by shader -> image map shader01]
Image Map Shader [setting: image file name: c:/cartrack.tif, projection type: PLAN Y (edgesXZ)]
Image Map Shader [setting: image file name: c:/cartrack.tif, projection type: PLAN Y (edgesXZ)]
The position of the Image Map Shader is -60977.6, -1467.45, -101527
In the effect I have set it to Alpha as Opacity.
Now I have a nice (painted) car track on my (fractal 01) terrain.
Now my qeustion. I want depth! Just a centimeter or so. But how to create that?
I tried several settings but I doesn't work out..
Anyone can tell me how to create a bump map? Like in Vue?
Thx