Coastal railway

Started by Dune, October 05, 2011, 02:15:22 AM

Previous topic - Next topic

Jonathan

The scene is starting to really come together - the mud flats are fantastic, the stones are looking a lot better, and I love the creeper on the signal....looking like the last days of BR where things looked unkempt. The lighting works for me....45 moniutes or so before dusk :)
Every problem is an opportunity, but there are so many opportunities it is a problem!

Jonathan

Hi Dune - after you excelled yourself with the wet line on my beach rock, and not yet having Martins to be published TG help, would it be possible to see the TGD so I can investigate successfully using the SSS to produce the rails? Jonathan.
Every problem is an opportunity, but there are so many opportunities it is a problem!

RArcher

Beautiful as always, with great details.  The shiny beach area and water are perfect.  The only bit I don't care for as much is the bright greens in the distance around the bend.

Dune

Sorry, Jonathan, but there are tgd's which I'd rather keep to myself. With the hints and tgd's provided in this and other threads regarding roads and such, it would be possible to find out. If you can warp a narrow simple shape line, you can double that with a transform shader, or just add another line at 1.35m from the first. You'd have to make a mask for the sleepers, and one for the attachment (nuts+plate), which can be used with the same warper. Every bit can be merged (added or differenced...), and used for a color input and/or displacement.

I know about the greens. I'm always told I use too hard greens. Anyway, here's another one, probably final, as I'm getting fed up with it now. Up to something else.

Henry Blewer

I like this latest render best. Your greens seem over saturated; I have seen the bright greens you like after rain storms or in spring.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

otakar

Bravo, so lovely! Great coast and of course seeing the railway in a render makes my heart jump. Thankfully, you keep returning to this theme :) You always have a way of putting together just the right combination of objects to make a scene interesting and non-repetitive. It's got to do with object placement, too.

mhaze

Great work! Last version is spot on, excellent textures on the rocks, moss, grass and mud.

Dune

One more then, with the sun not opposite, but to the right. Easier lighting, but now I don't like the amount and size of glistening. Maybe redo that area. Also decreased the greenness a bit more.

Jonathan

Hi Dune - no problem! The last two renders are great. It has all come together very nicely! J
Every problem is an opportunity, but there are so many opportunities it is a problem!

FrankB

Quote from: Dune on October 11, 2011, 04:04:22 AM
One more then, with the sun not opposite, but to the right. Easier lighting, but now I don't like the amount and size of glistening. Maybe redo that area. Also decreased the greenness a bit more.

I think this is near perfect now. I like this! The shore is amazing!


Red Eyed Jedi

That is the kind of scene I can only dream of putting together - LOVE the shoreline - reminds me of some of the salt-marsh areas further down the beach at home. Beautiful render.  :)

Seth


Tangled-Universe

Very convincing Ulco, great work :)

Cheers,
Martin

Dune

Thanks, guys. Perhaps I'll do another one, with different sun angle and a (dirt) road instead of the rocks.

Oshyan

The inter-tidal zone (right half of the picture) is superb, either lighting approach works for me, both look nice. The birds, especially in the distance, are a nice, subtle touch. The left half of the picture however seems a bit less engaging, more "flat". Maybe needs more color variation in object textures? I know that's something you can definitely do. ;D

- Oshyan