I don't know what I'm doing wrong, but I can't get this simple polygon (set) to be transparent. Please help! It's part of a semaphore signpost, and should be at this location, so please, don't move it.
Initially a double glass set, which I can make visible in TG2, but the transparency isn't optimal. So I decided to throw one set of polygons out, move the other set to a location between the initial double set, and thus keep a green and a red one. But then TG2 won't show them when RT is on. Very weird. Tried everything...
So, if anyone can change these glasses to a single set and until they're visible, I'd be very happy. The transparency shouldn't be a problem with a water shader and a reflective shader, done that before.