The problem is
'reflection softness' in 'Reflective shader 01'.
Disable this by setting it back to '0', it is set to 0.05 in your .tgd and there are only 4 reflection samples used.
Quality samples are used in the reflective shader when you have softness enabled and even then, bumping the sample quality up to maximum will only give you longer render times and still nasty results when multi-thread rendering.
The only way I've been able to get a consistent result with the softness parameter is to use a single thread to render the entire image in one pass(i.e. use bucket sizes without auto-reduction at your image resolution). Each time a bucket renders beside another, the reflection softness is calculated differently per tile.
If you'd like some other way to create a soft reflection, I made a method here, feel free to use/edit it to suit your scene;
http://forums.planetside.co.uk/index.php?topic=11333.0I would never advise using TG's 'softness' parameter, for anything, in its current state, it just isn't worth it, as you've just found out.