I still have the same problems with shadows in my new animation but finally I was able to improve the shadow quality from "horrible" to "quite bad". Some things I found out by trial and error:
- nearly all knobs you can turn in TG2 change the shadows but I didn't find the ONE knob that improves it.
- an extreme high GI blur radius doesn't really improve the shadows and sometimes creates very funny things. I had one completely black shadow while all the other shadows kept their normal behaviour. I reduced GI blur radius from 200 to 16 now.
- shadow quality improves with GI sample quality but there is not a stable good shadow quality if you choose GI sample quality just high enough. I ended with a value of 10.
- shadow flickering becomes worse on bright surfaces, e.g. snow.
- I installed a second sun at 90° with 1/10 of the strength of the normal sun. This brightens up the shadows a bit and reduces flickering.
- Like you I also used an DEM as height input and it seems that TG2 is very sensitive to the very smooth surfaces which result from the pure DEM without fractal detail. Now I use some additional roughness and my shadows become more stable. My values for fractal detail are: fractal amount: 0.05, fractal scale adjust: 2, fractal variation: 0.1, fractal roughness: 3, fractal flow factor: 0
But still, flickering shadows are THE problem in my new animation.
Kind regards,
Martin