Fake Stone 5sec anim

Started by Seth, November 10, 2011, 05:32:17 AM

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Seth

just a quick test from my "Fake Stones and Dust" file

http://vimeo.com/31886563

it is funny how animation can change the look of a render. ^^

Tangled-Universe

Nice work Franck, DOF is perhaps a bit too strong and a bit quicker camera move would have made it a bit more interesting?

Animation is awesome, wish I had a 100 i7-2600k CPU's @ home (without paying electricity bills lol) ;D

Seth

thx Martin ^^
yes, maybe the dof is too strong, but the camera move should not be faster to me.
I am planning to do some more short anim like this one with the same kind of camera moves, very slow, even slower sometimes ;)

and to be honest, I am just testing my computer right now :)

Walli


inkydigit

I like this alot Franck!
the prospect of more anims is exciting, too...I look forward to seeing them!

FrankB

Nice one Franck! "Fake Stones & Dust" an awesome pack anyway!

PS: I like the DOF and the camera movement speed.

TheBadger

Very nice surface work Seth, there is no doubt that you know what your doing. The black and white looks a little fake, but not in a bad way. The black and white looks like golden age film of a studio set. A lot could be done in that respect, think Sin City meets It Came Form Planet X. I also liked your C4D test on vimeo.
peace
It has been eaten.

Oshyan

Nice to see this classic animated. I agree perhaps a bit quicker camera motion would be good, but I do also like subtle movements like this, just the hint of real motion. There are some popping bits in there unfortunately, those could probably be addressed with some renderer settings adjustments. I'd love to see this longer, with more camera motion, and the popping fixed!

- Oshyan

Kadri



Nothing to add . I liked the speed but would liked it longer . Nice animation Seth  :)

choronr

Beautiful work Franck on your excellent stones and dust.

Seth

Quote from: Oshyan on November 10, 2011, 10:15:19 PM
Nice to see this classic animated. I agree perhaps a bit quicker camera motion would be good, but I do also like subtle movements like this, just the hint of real motion. There are some popping bits in there unfortunately, those could probably be addressed with some renderer settings adjustments. I'd love to see this longer, with more camera motion, and the popping fixed!

- Oshyan

there wer a lot more popping than that :)
I had to render several pieces of the animation separately with bigger "ray detail region padding" for the left part of the render, and I still can see some problem of popping geometry  on some stones :)

@TheBadger: Thank you ^^

Thanks all :)

Tangled-Universe

Hi Franck,

Here are some other suggestions to reduce flicker and popping.

Popping can occur when gaps appear in geometry in between frames.
To get gap free geometry you need to disable both microvertex jittering and detail jittering and paste the following into the internal network of the render node:

<terragen_clip>
    <render_subdiv_settings
        fully_adaptive = "0"
        force_all_edges = "1"
        >
    </render_subdiv_settings>
</terragen_clip>

Also, to reduce flicker you can disable "jitter shading points" in this render subdiv settings node.

Along with some ray detail region padding and high GI sampling you shouldn't get much flicker and popping anymore.
Flickering wasn't a real issue anyway :)

We should render out an animation together sometime, would that be an idea? :)

Cheers,
Martin

Seth

thanks Martin, oooh and it is fill lighting so no GI involved, and to be honest, there is almost absolutely no difference between GI and fill lights if you sepnd enough time on tweaking them ^^
I'll may try this new node instead of the microvertex jittering and detail jittering, next time.
yeaaaah  could be good to do something together !!!

I am learning RealFlow right now, just the basics, but it is really interesting !!!
waiting for TG3 to involve particules ;)

dandelO

Nice motion, Franck. The camera move is very 'Andy'! ;) He likes his barely perceptible camera shots from what I gathered, I think the camera could probably even move slower than this, or maybe just for a bit longer, and it might look even better! Nice and smooth work and the dof works great. :)

Seth

Quote from: dandelO on November 11, 2011, 05:01:44 PM
I think the camera could probably even move slower than this, or maybe just for a bit longer, and it might look even better!


absoultely agree with you on that dude !!!