Quote from: njeneb on November 13, 2011, 06:03:32 PM
The render time was 6 hrs. 6 mins. Detail 1.0 and AA 10, GI 2/4/6, and supersample prepass. I used the Cubic B-Spline pixel filter. Why? I wanted to try out Martin's render settings, but they were taking too long to render. (I'm still burning in the new processor. I have to watch the heat.)
Thanks for the nice comments.
I'll see what I can do about the trees being too dark.
Don't use detail 1, because that calculates sub-pixel detail (perhaps sub-subpixel or even smaller) and is a total waste of rendertime.
Detail ~0.8 is what I use in 90% of the cases and in rare occasions 0.85 or 0.9.
This will chop off quite some rendertime already.
Be aware that if you use greater AA values that you need to use more aggressive adaptive AA, so set the first sampling level to 1/16th and increase the pixel noise threshold to something like 0.1. This will prevent the adaptive sampling to apply AA samples where it isn't needed.
At the moment the biggest gain for this technique is when objects are being rendered directly against bright objects/sky, since AA at the moment only is based on luminance if I'm correct.
Cheers,
Martin