Hi, I'm in the stages of setting up a pipeline to import Terragen terrains into Maya using some mel scripts. I'm using the Heightfield export LWO to start with and that works fine on a first pass, exporting to LWO format before converting to obj to bring into Maya, but if I try it a second time, the scale changes - it looks like the first pass is the actual size of the terrain (8km - translating to 8000 units in Maya) and the second time it's the size of the terrains resolution (in this case a 512 terrain and imports at 512 scene units)
If I save the scene and open it again, it's the correct size again for one export only. Just wondering if this is a bug or something I'm missing in the export process. I've attached the scene and a screen grab of my node setup.
I know you can export terrains via the micro exporter and they are able to capture more detail and don't have the size limitations of the LWO export, but I want something simple for the first setup of the terrain in Maya and don't necessarily want to setup a bake camera at this stage.