Quote from: TheBadger on December 01, 2011, 05:49:43 AM
1) My terrain .obJ that I bring into IvyGen is 1.5G, is this normal?
Being in a mood for silly jokes I'd say "yes that's normal"
The reason it is so big is because you exported your terrain at quite a high detail level I suppose or you have exported a very large junk, or perhaps both.
In the micro exporter you'll see two parameters controlling the clipping distance of the exporter. By default it is 1+06 metres (if I'm correct), which is 1000km. You need to determine the maximum distance required:
So make a separate camera and position it nearby your region of interest and make sure your region of interest is in the render view.
Then set the distance of the micro-exporter to the distance from your region of interest to your camera + 5-10% to make sure it will be exported.
You can measure the distance by moving your camera up and have it face down upon itself...you can do this because you did NOT update the coordinates for the camera, so that's why you can have the camera look at itself in the preview. Let the preview finish and use the measure tool to measure the distance from your camera to your region of interest and put that value + 5-10% into the max distance setting in the micro exporter.
Then render out your terrain using a detail value of ~0.25. The higher the detail the more polygons there will be exported.
You should now have a much smaller obj file. Mostly <100MB.
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2) My terrain always appears flipped or inverted. That is, looking at the terrain in IvyGen, everything is where it should be, only reversed (what should be screen right is now screen left and visa versa). Is this normal, and what should I do about it?
I noticed that too, so it seems that didn't change
I flipped it with Poseray I believe. Not sure anymore, sorry.
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3) My terrain alway appears a good distance beneath the floor in IvyGen, making the plants grow like they are on LSD (no it doesn't look cool, and its not fun to watch) I think this may have something to do with my Transform shader and render camera, and the fact that my terrain falls below "0" anyway. What to do
It's still possible your region of interest is at the 0,0 coordinates for X and Z, but still is -Y metres in Y.
There might also be a unit conversion issue in Ivy Generator where 1m in TG2 = 10m in Ivy Gen.
I'd actually need to go through this entire process again to see how it precisely works nowadays.