Revised image uploaded. Decreased object specularity, emphacised bump map on the rust (except for jungle gym), added texturing to the ground. Tried to make glass shards but they weren't working out, so I added a few busted beer bottles on the ground and a jagged piece of glass on the bench.
- Cam
BTW, the clear piece of glass on the bench was generated with a "Water_Shader_Reflection_ Refraction+Transparency.tgc" that I got through this forum. I can't find it anymore, but perhaps the author could claim credit to be properly recognized??