I've been doing some work with Agisoft Photoscan (I actually get to do this at work now  

) and I'm up to investigating rendering the models.  I'm having an issue with white bits showing through the edges of the UV maps.  If there a setting in TG that can fix this or is it something I have to look at with the model?  The image is just our calibration target but it's quite big (500mb, 400mb of textures)  I may have to make a smaller one if I have to fix the model.  Any suggestions greatly appreciated as working with models is not my forte.  Image maps are TIFFs with transparency, no alphas