I've been doing some work with Agisoft Photoscan (I actually get to do this at work now

) and I'm up to investigating rendering the models. I'm having an issue with white bits showing through the edges of the UV maps. If there a setting in TG that can fix this or is it something I have to look at with the model? The image is just our calibration target but it's quite big (500mb, 400mb of textures) I may have to make a smaller one if I have to fix the model. Any suggestions greatly appreciated as working with models is not my forte. Image maps are TIFFs with transparency, no alphas