Very good, indeed. What softness did you use for the shadows? Obviously not the default.
I agree about the close up grassy vegetation; I'd add more different grasses to get rid of the green underground. And maybe give the sandy road a little more diversity, like flatter areas here and there, some clumps of soil/rock at other places. Like a worn path that has less obstacles/clumps/stones centrally and more at the sides.