Quote from: dhavalmistry on April 20, 2007, 11:25:04 PM
hey bigben....since you are a pro at lighting things up ....can you help me light up this terrain please??
I need to light up the terrain marked in yellow
please let me know....I will PM you with tgd attached
thanx
DL
Try a light
heading 0
elevation -90,
Hue,Sat,Lum: 150,100,120 (windows colour picker)
Strength will depend on your sunlight strength, but probably somewhere a bit less than 0.1
Do not cast shadows
It's simple, yet relatively effective
If you're using GI as well, then the strength could be dropped further as the GI will lighten the area further. All you need is a little extra light in there to give GI something to work with...
You could also try a copy of that light, but with an elevation of +90 degrees and see what you think. This is just a simplified version of the fill lights posted by Oshyan, and as has been pointed out... with shadows turned off it will also light surfaces deep down in gorges. Whether this is a bad thing or not is up to you. If you use both lights, the top light should be stronger than the bottom light... tweak to taste
I have many more tests lined up to look at different situations. The main reason I started this was because of the shadows around trees when using the three fill lights. It also turns out that GI does not currently get applied to fake stones (but that will get fixed). The biggest problem I'm having at the moment is that all of the different settings I have tried all act as point light sources. I tried adding a large light source, and a sun with a large disc, but the shadows on my tree still looked sharp, so it's a trade off between adding light under the tree and having strong shadows of the tree where they shouldn't really be.
I'm using the animated version to try out a number of different lighting settings/combinations and will post back later when I have something more concrete to show.