The Foundry CameraTracker

Started by rcallicotte, January 10, 2012, 11:23:04 AM

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rcallicotte

So this is Disney World.  Can we live here?

Walli

that does not make sense in my eyes - it would be much better to write out the needed information. I mean, you don´t need to track a 3D animation, you "just" need to write out the according camera position/rotation/fov and then you already have a perfect match.
Don´t know if its already possible to write a plugin for that.


cyphyr

I've had to track 3d animation footage. When the original animation file is damage or lost for example (in my case I had overwritten (DOH!!!) the animation file with a version that was rejected so had to find a way back to the "lost" camera track.
So useful sometimes.
Richard
www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
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Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)

rcallicotte

By the way, CameraTracker will be on sale on January 24th for one day only for just £99 / $159 / €119, for 1 day only. 
So this is Disney World.  Can we live here?

Walli

yes, when tracking real live you don´t have the camera data and so have to track the shot - but when working in 3D this usually makes no sense. Apart from what Richard is writing  or if there is really no chance to get hands on the 3D data.
I guess in most cases when TG is used for film, the animation is done in other tools and then the camera animation is transfered to TG. So you would need the other way around.

rcallicotte

Walli, this is what I was thinking, but seeing I don't do this (have never done this), I was hoping to think things through.  We could put text into a TG animation or even add to the effects, couldn't we?  For example, what would adding a LW effect inside a TG animation do and how would it be handled?  Could something like this, where the effects are piled on effects via multiple 3D programs, make use of the camera tracker in the same way?



Quote from: Walli on January 11, 2012, 02:30:26 AM
yes, when tracking real live you don´t have the camera data and so have to track the shot - but when working in 3D this usually makes no sense. Apart from what Richard is writing  or if there is really no chance to get hands on the 3D data.
I guess in most cases when TG is used for film, the animation is done in other tools and then the camera animation is transfered to TG. So you would need the other way around.
So this is Disney World.  Can we live here?

Walli

yes you can do that and stuff like that is bread and butter of movie vfx specialists. But I guess in most cases the camera work is done in Maya, Max and the like and then transfered to TG, which works fine.

rcallicotte

In all of these years and I still haven't done this.  Sounds like something I just need to do...someday.   ::)


Quote from: Walli on January 12, 2012, 06:44:57 PM
yes you can do that and stuff like that is bread and butter of movie vfx specialists. But I guess in most cases the camera work is done in Maya, Max and the like and then transfered to TG, which works fine.
So this is Disney World.  Can we live here?