Cold Vista (V4 page 2)

Started by Seth, January 24, 2012, 04:00:08 PM

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Seth

No chance to see any buildings or boats or any man made thing in this one, as in 99% of my renders. I try to create place i would like to see or even live in. And that means, no man in sight ^^ but i understand the point :)

choronr

Outstanding one Franck!

Seth


Seth

Changed the water to more "realistic" scale ;)
changed the lighting just a little bit

I will continue more on this one, stay tuned ;D

http://farm8.staticflickr.com/7155/6767311581_bfa5093b5a_o.jpg

mesocyclone

This is dreamy! Epic!

The only suggestion I have is maybe darken the color of the trees a little...
Not sure if this would reduce their "etherealness" though, and if it is what you've pretended, then its very good at all!

Congrats for the overall setup... Incredibly composed!  ;D

Henry Blewer

I like this just as it is. Good to see you posting again! 8)
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

efflux

#21
I think maybe the scale of the larger waves in the first image was not so much the problem but possibly they should have only very slight displacement.

Water surface can be a nightmare. I haven't spent much time in TG2 on this but I did it a bit in Terragen. I did do this a lot more in Mojoworld. Sometimes I'd spend more time messing with wave displacement than anything else. Add to this that water increases render times. I think waves are often very complex with all kinds if ripples, flat areas etc. I know this from looking at a river near me here and from doing water in Mojoworld. I often ended up with huge displacement complexity that was only very subtly visible. I think the problem is that you see the whole texture right across a flat surface. None of it is hidden from your eyes whereas with rocks you have vertical diaplacement creating movement in another direction and hiding things. Also, the look of the atmosphere and clouds often gives indication of what kind of day it is and what waves there might be and lakes are often very smooth and mirror like a lot of the time, especially when surrounded by mountains.

There is something bugging me about the shore area and how the reflections are behaving as if this is not how it would be reflecting in real life but I don't know what it is.

As for the terrain area. I love that. It's very realistic and your black and white treatment was very good.

Dune

Epic indeed. I think the waves have solved the scale problem, as my first impression is now of a large terrain, whereas in the first it was a mixed feeling. Perhaps a subtle gray line of rocks here and there along the shore would do it even better. Did you flatten the waves near the shore to a very flat water surface? That would be quite natural I'd say. Depends on the wind direction of course.

Seth

Working more on it.
tweaking the clouds and the scale again.

Big Size : http://farm8.staticflickr.com/7027/6783521601_6b20acdb06_o.jpg

FrankB

great clouds in this one Franck!!!

Tangled-Universe

That looks really great Franck ;D Like those clouds too!
Did you use some kind of inverted voronoi as breakup for the trees?

Cheers,
Martin

Seth

thanks guys ! ^^

no, Martin, it is just a basic PF and a distribution shader for altitude and slope constraint. ;)

efflux

Latest one is excellent. Now it feels much more like a grand scale.

Seth

yeah ! I tried to go that way ;D
thank you efflux !

Henry Blewer

This is great! The clouds really make the scene photographic.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T