Wall of the World

Started by Axe, January 29, 2012, 12:06:08 AM

Previous topic - Next topic

Axe

So now I'm attempting to bend the world to my will.  Bwahhhhahhahahha!
Actually learning a lot, though most of it's still trial and error (mostly the latter).  Finding it challenging to shape terrains exactly the way I want them, but I'm hoping that will come with experience......

This is a single procedural terrain with both Y displacement and strata based on distance from camera.  Clouds and near shaders stretched in Z, accentuated with a wide-angle camera.
5 unique trees generated with OnyxTree.

Trying for a desolate, windblown, edge-of-the-world-look.

Axe