Pachelbel's Cannon.

Started by masonspappy, February 12, 2012, 12:03:28 AM

Previous topic - Next topic

masonspappy

I know... it's a really awfull pun.  :o
This started out as a test of grass I've been creating in xFrog.  Whipped up the cannon in this weeks release of Blender, and came up with this image.  ( I still ended up using a few clumps of Walli's grass)

mesocyclone

Oh I see what you did here  ;D

Cood composition, the only thing that seems strange to me are that black patches in the sand/stones.
The grass is nice, too!

PS. Don't forget the "cannon" may be in D major!! hahahaha  ::)

dandelO

Nice one. I think the black parts are from a fractal shader on your stones, are both high and low colours checked on the lowest of your surface shaders for the fake stones?
Looks like there are completely untextured areas. Use both colours for the lowermost shader and for any that follow that, use only one. That'd be my guess at the black patches.

dandelO


Kadri

#4
Nice render masonspappy. Good advices above .
The mountains in the background looks a little steep to me .

Martin really nice video (i listen  the 3rd time now ) but is there anyone left who doesn't have seen this?
http://www.youtube.com/watch?v=JdxkVQy7QLM
This comes every time to my mind when i hear anything related to  Pachelbel's  Cannon :)

masonspappy

Hey folks. Thanks for the video links. Awsome!! :D