Hmm, getting away with what?

It's just a test image. Took some random models and popped them in, used some random textures popped them in etc..
I tried to understand the way the texturing is made in TG, the object population etc, the nodes, the crater, camera
Compared to what I used before, foreground detail is really great in TG and the rendering is fantastic.
Obviously less weirdo models would make it better to understand, if one would go for the standard approach, but given that they are unconventional they are good to understand the limits.
Still got a lot to learn about TG .. so I crack on..