RT per object would indeed be the ultimate solution, so if you could get that working I at least would be very happy. The scenes with a refined and close-up foreground combined with a wide vista are the most difficult anyway (IMO), so that would certainly help.
I usually absentmindedly leave RTO on, but I will pay more attention to the kind of scene from now on.
@Badger: You can still add displacement, even if procedural displacements are image mapped. Just add some no-color fractal.
@Cyber-Angel: They're not the British roundhouses, but the Dutch (and Swedish) types, based on research I did in Ekehagen, Sweden. But you're very right about dripping gullies. They would have been there, no doubt.